Base Raids are a challenging and exciting aspect of Palworld. They add a layer of risk and reward to your gameplay, forcing you to consider your base's location, defenses and the capabilities of your Pal companions.
Overview[]
- Base raids are events where groups of Humans or hostile Pals, known as raiders, who attacks your base. Their goal is to damage your structures and potentially defeat you and your Pals.
- Raids can occur at any time but it usually triggers when you are at your own Base.
- Raids will end when one of the following conditions are met:
- All of the raiders are taken out.
- All of the pals at your base are taken out.
- The raiders retreat and despawn. This happens if the raid goes on for too long.
- Unlike in a lot of other games, Raiders will not simply fight to the last man standing. Raiders will turn tail and retreat (and once far enough away, despawn) once one of the following conditions are met:
- less than half to a quarter (Exact number needs confirmation) their starting number remain.
- A few minutes (Exact number needs confirmation) have passed. Once this timer is up, they will retreat regardless of the current status of the raid.
- A base must be considered 'raidable' by the AI. Beyond certain unknown conditions to determine type (as of yet unknown,) a base is 'raidable' only if it can reach the base on foot. Bases that are placed on top of mountains or pleateus surrounded by cliff faces on all sides will never get raided because the AI calculates that it cannot reach this base.
- This isn't perfect, however. Some bases can trigger raids yet still be 'unraidable' as the pathway to your base can force them to waste time traversing to your base causes them to time out before they ever reach the base.
- The composition of the raiders varies depending on your location and progression in the game. Early on, you might face weak land-based Pals. Later, you'll encounter stronger and more diverse enemies, including flying Pals.
- You can disable Base Raiding in the World Settings in single player or dedicated servers.
Types of Raids[]
- Herd of Starving Wild Pals: 3 Leezpunk
- Herd of Man-eating Wild Pals: 2 Leezpunk, 2 Direhowl
- Tocotoco Implode Unit: 2 Tocotoco
- Bandwagon Fan Girls: 2 Lovander
- Herd of Violent Wild Pals: 4 Leezpunk, 1 Incineram
- Tocotoco Implode Unit: 2 Tocotoco
- Herd of Passing Relaxaurus: 2 Relaxaurus
- Fan Girls Who Can't Contain Their Love: 4 Lovander
- Herd of Ferocious Wild Pals: 6 Leezpunk, 3 Incineram, 1 Incineram Noct
- Determined Tocotoco Implode Unit: 2 Tocotoco
- Herd of Hungry Relaxaurus: 3 Relaxaurus
- Rampaging Fan Girls: 7 Lovander
- Herd of Flying Hyena Pals: 3 Galeclaw, 3 Nitewing, 3 Beakon
- Seven Bushi: 7 Bushi
- Herd of Extremely Ferocious Wild Pals: 7 Leezpunk, 4 Incineram, 2 Incineram Noct, 2 Vanwyrm Cryst
- Heroic Tocotoco Implode Unit: 3 Tocotoco
- Herd of Famished Relaxaurus: 4 Relaxaurus
- Love Defeats All Fan Girls: 10 Lovander
- Herd of Ferocious Flying Pals: 4 Galeclaw, 4 Nitewing, 4 Beakon, 2 Suzaku Aqua
- Seven Bushi and the Departed: 7 Bushi, 7 Maraith
- Syndicate Patrol: 2 Syndicate Thug (Bat)
- Syndicate Scouting Party: 2 Syndicate Thug (Bat), 2 Syndicate Thug (Handgun)
- Syndicate Raiders: 2 Syndicate Thug (Bat), 2 Syndicate Thug (Handgun), 2 Syndicate Gunner, 2 Syndicate Hunter
- Free Pal Alliance Hardliners: 3 Free Pal Alliance Devout (Bat), 4 Free Pal Alliance Devout (Crossbow)
- Syndicate Elites: 3 Syndicate Gunner, 3 Syndicate Hunter, 2 Syndicate Grenadier, 1 Syndicate Cleaner
- Free Pal Alliance Extremists: 4 Free Pal Alliance Devout (Bat), 6 Free Pal Alliance Devout (Crossbow)
- Brothers of the Eternal Pyre Extremists: 6 Brothers of the Eternal Pyre Martyr (Rifle), 4 Brothers of the Eternal Pyre Martyr (Flamethrower)
- Syndicate Legends: 3 Syndicate Grenadier, 3 Syndicate Cleaner, 4 Syndicate Elite, 4 Syndicate Crusher
- Free Pal Alliance Eco-terrorists: 5 Free Pal Alliance Devout (Bat), 9 Free Pal Alliance Devout (Crossbow), 2 Lyleen
- Brothers of the Eternal Pyre Doomsayers: 8 Brothers of the Eternal Pyre Martyr (Rifle), 4 Brothers of the Eternal Pyre Martyr (Flamethrower), 2 Reptyro
- PAL Genetic Research Unit Elites: 10 PAL Genetic Research Unit Executioner (Laser Rifle), 4 PAL Genetic Research Unit Executioner (Flamethrower), 2 Lunaris
- Anti Pal Tamer Alliance: 4 Syndicate Elite, 4 Free Pal Alliance Devout (Crossbow), 4 Brothers of the Eternal Pyre Martyr (Flamethrower), 4 PAL Genetic Research Unit Executioner (Laser Rifle)
- Attack on Honey: 1 Elizabee, 6 Beegarde
- Moonflower Assassins: 1 Moonflower Jonin
- Battle-hungry Pal Tamers: 1 Fiery Pal Tamer
- Swarm of Diseased Pals: 1 Splatterina, 2 Felbat, 3 Depresso
- Roaming Feybreak Warriors: 1 Feybreak Berserker
- Gemini Tamers: 2 Gemini Tamers
Note: The two Tocotoco Implode Unit differs in both level and grade.
Unused Raids[]
There are several localized strings that do not correspond to an entry in the Raid table
- Assault Group from Somewhere:
- Relaxaurus Herd That Hasn't Eaten for Two Days:
- INVADER_GROUP_Test_BOSS: Level 50 Boss Blazehowl.
Additional Tips[]
- Raids can be a good source of resources. Defeated raiders often drop items like Pal Spheres, Treasure Keys, Ammos and various other things which you can use for crafting and other purposes.
- You can also capture raiders and add them to your Pal collection. However, be aware that they might be difficult to tame due to their hostile nature.
- Walls are an excellent way of deterring raids. Even basic stone walls have very high defense, making just about every attack against them do only 1 damage. Furthermore, enemies will attempt to melee their way through obstacles instead of using attacks, further reducing their chances for a breech. A good wall can hold off even a high level raid.
Update History[]
- Early Access 0.1.4.0
- Fixed an issue where extremely high-level Relaxaurus would attack the base during raids.
- Early Access 0.1.2.0
- Introduced