Palworld Wiki

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Elements are attributes possessed by every Pal and by every Active Skill, affecting its abilities in battle. Every Pal has at least one Element (sometimes two), and every Active Skill has one Element.

Moves with Elements that are strong against the target Pal's element will deal more damage, and moves with Elements that are weak against the target Pal's element will deal less damage.

NPCs do not have Elements.

Overview[]

Elements are one of the core gameplay mechanics of Palworld, being an innate part of a Pal that affects their behaviour and how they function in certain situations, such as in battle.

Each Pal has either one or two elements. For example, Dazzi is a Pal with just the Electric element, while Relaxaurus is a Pal that has both the Dragon and Water elements.

Available Elements[]

There are currently 9 elements in the game:

Elements in Palworld
Element Strong Against Weak Against
Dark Neutral Dragon
Dragon Dark Ice
Electric Water Ground
Fire Grass and Ice Water
Grass Ground Fire
Ground Electric Grass
Ice Dragon Fire
Neutral None Dark
Water Fire Electric

Strengths and Weaknesses[]

Each Pal possesses an elemental affinity, and each element has elements that it is strong or weak against.
Elemental attacks deal more damage to elements they are strong against and less damage to elements they are weak against.

In-game Survival Guide description about "Elements"

Each Element has one other Element which it is weak to, and zero to two Elements which it is strong against.

Active Skills whose Element is strong against the target Pal deal 2x damage to that Pal, and Active Skills whose Element is weak against the target Pal deal 0.5x damage to that Pal.

Active Skills whose Element is neither strong nor weak against the target Pal will have a 1x damage multiplier. This includes Active Skills whose Element matches that of the target Pal.

Active Skills whose Element is both strong and weak against the target Pal (for example, using a Grass Element Active Skill against Reptyro, which is both Fire and Ground) will have a 1x damage multiplier.

Presumably, Active Skills whose Element is doubly strong against the target Pal or doubly weak against the target Pal will deal 4x and 0.25x damage respectively, but neither are possible in the current version of the game.

Elemental Effectiveness[]

It is a relationships between different elements and how they affect the damage dealt in combat. It's a crucial aspect of strategic gameplay, allowing you to exploit enemy weaknesses and minimize your own vulnerabilities. Here's a breakdown of the key points:

Type of Effectiveness[]

  • Super Effective: When you use a move of an element that is strong against your opponent's element, it deals 150% damage. For example, using a Water attack on a Fire-type Pal would be super effective.
  • Neutral: If your move's element has no inherent advantage or disadvantage against the opponent, it deals 100% damage. This is the standard case for most matchups.
  • Not Effective: When your move's element is weak against the opponent's element, it deals only 50% damage. For example, using a Ground attack on a Grass-type Pal would be not effective.

Dual Elements[]

Many Pals have two elements, inheriting strength and weaknesses from both. A Dragon/ Electric Pal would be strong against Dark and Water type attacks but weak against Ice and Ground type attacks.

Effectiveness DMG Mult
Type 1 Type 2
Strong - x2
Normal - x1
Weak - x0.5
Strong Strong x4
Strong Normal x2
Strong Weak x1
Normal Normal x1
Normal Weak x0.5
Weak Weak x0.25
*Reversing type effectiveness doesn't change the damage output.

Elemental Chart[]

Each Pal possesses an elemental affinity, and each element has elements that it is strong or weak against.
Elemental attacks deal more damage to elements they are strong against and less damage to elements they are weak against.

In-game Survival Guide description about "Elements"
Elemental Chart

Additional Factors[]

While effectiveness is crucial, other factors like individual Pal stats, movesets, and abilities can also influence damage.

The Pal will deal 20% increased damage if the Pal's element matches that of the skill it's using.

Utilizing Effectiveness[]

Understanding effectiveness is essential for building effectiveness teams. By strategically choosing Pals based on your opponents' elements, you can significantly increase your damage output and gain an advantage in battle.

Here are some additional details that might be helpful:

  • Critical Hits: Regardless of effectiveness, critical hits deal double damage.
  • Status Effects: Some moves can inflict status effects like burn or poison, which can further weaken opponents or benefit your team.

For more information visit Status Conditions

History[]

Trivia[]

  • Fire is the only element in the game to be strong against two different elements i.e. Ice and Grass.
  • Neutral is the only element in the game that is not particularly strong against other element.
  • There is no Pal subspecies with the Neutral element.

Gallery[]

References[]

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