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Humans are characters that can be found scattered all over Palpagos Islands, with them mainly concentrating in settlements such as small towns and encampments.

Whether hostile or friendly towards the player, all humans except the leaders of factions can be caught by lowering HP and using a Pal Sphere, without needing to utilize glitches. Human catch rates are much lower than regular Pal's and may require higher-grade Pal Spheres.

While able to be caught, Humans cannot use the weapons they are holding - for example, if a Rayne Syndicate human with a pistol is caught, they will not have the ability to use it in combat. This makes humans sub-par when compared to even the most simple of Pals, with some exceptions. It is highly recommended to not waste time catching just any human in Pal World. Nevertheless, there are a few humans worth capturing in Palworld, some being merchants which can be deployed on the player's base to always have someone to buy from.

Most humans, except leaders of factions, function like Neutral element Pals, receiving increased damage from Dark element skills.

List of Humans[]

Fast Travel/Respawn Areas:[]

  • Black Marketeer
  • Cowardly Islander
  • Cowardly Victim
  • Desert Runaway
  • Expedition Survivor
  • Mercenary with a Wounded Knee
  • Resigned Islander
  • Skilled Islander
  • Vagrant Challenger

Small Settlement Village:[]

  • Enthusiastic Amateur Researcher
  • Gossiping Villager
  • Innkeeper
  • Pal Merchant
  • Reliable PIDF Officer
  • Village Chief
  • Wandering Merchant

Fisherman's Point Village:[]

  • Fish-Loving Villager
  • Flame-Worshipping Villager
  • Over-Caring Villager
  • Pal Merchant
  • PIDF Slacker
  • Sensitive-nosed PIDF Officer
  • Star-Loving Villager
  • Wandering Merchant (Green)
  • Wandering Merchant (Red)

Duneshelter Village:[]

  • Kind Desert Inhabitant
  • Timid Desert Inhabitant
  • Pal Merchant
  • PIDF Bonfire-Loving
  • PIDF Goody Two-Shoes
  • PIDF Grunt
  • Wandering Merchant (Green)
  • Wandering Merchant (Red)
  • Warm-blooded Desert Inhabitant

Team Hunter/Poacher[]

  • Zoe Rayne
  • Syndicate Thug (Bat)
  • Syndicate Thug (Handgun)
  • Syndicate Grenadier
  • Syndicate Cleaner
  • Syndicate Gunner
  • Syndicate Hunter
  • Syndicate Crusher
  • Syndicate Elite
  • Syndicate Interceptor
  • Syndicate Veteran
  • Syndicate Laser Rifleman
  • Syndicate Crossbowman
  • Syndicate Swordsman

Team Believer/PalTamer[]

  • Lily Everhart
  • Free Pal Alliance Devout (Bat)
  • Free Pal Alliance Devout (Crossbow)
  • Free Pal Alliance Judicator

Team Cultist[]

  • Axel Travers
  • Brothers of the Eternal Pyre Martyr (Assault Rifle)
  • Brothers of the Eternal Pyre Martyr (Flamethrower)

Team Police[]

  • Marcus Dryden
  • PIDF Guard
  • PIDF Infantry
  • PIDF Elite
  • PIDF Agent

Team Scientist[]

  • Victor Ashford
  • PAL Genetic Research Unit Executioner (Flamethrower)
  • PAL Genetic Research Unit Executioner (Laser Rifle)

Team Ninja[]

  • Saya Kurosaki
  • Moonflower Genin
  • Moonflower Jonin

Feybreak Warriors[]

  • Feybreak Warrior
  • Feybreak Berserker

Other Humans[]

  • Burly Merc
  • Guard (PIDF that guards Red Wandering Merchant)
  • Master Pal Tamer
  • Reincarnated Guy

Combat[]

If in the event a player chooses to use a captured human in combat, the results will vary greatly depending on their type & class.

Example: A level 10 Rayne Syndicate Grenadier with 200 Attack stats is observed to deal significantly more damage than a Crusher or any other type of enemy of similar level and attack damage stats. This makes the Grenadier the most viable human to have on one's team in the field and can be significantly more viable than using a Pal of similar level and damage stats.

Although Humans that are caught with any weapon, may not be able to use said weapon, the damage that is dealt does seem to scale based on what kind of weapon they are equipped with, when caught.

Currently, Humans that are equipped with a Pal skill, will typically become inert and rendered useless, until the skill is unequipped. In exception, Moonflower Genins and Jonins are able to use pal skills, although there is no animation for it. However, all humans can be enhanced with Pal Souls, similar to regular Pals.

Catching Humans[]

A captured human. On Palpagos Island, capturing humans in Palspheres is considered inhumane. — in-game text

While it may seem like a sick joke, human beings can be caught in Palworld. Just like with regular Pals, Pal Spheres are used to attempt to catch them, although they have a significantly lower catch rate. It's worth noting that the game usually considers the act taboo, and will start the progression of a wanted meter until the offending player dies.

Here is an in-game demonstration video showcasing on catching a human "Pal".

Thug handiwork

A Syndicate Thug at the crafting station.

Human characters only know Punch, have Handiwork 1, and cannot be used in the Breeding Farm. They also cannot use their weapons (such as any guns they may be holding), nor can they be interacted with the same way as with Pals - this means it's not possible to feed, pet, or pick them up when nearby, or use the Command menu.

Catching a Wandering Merchant, Pal Merchant, or Black Marketeer and assigning them to a base's working party will allow the player to access their shops from the comfort of their own base.

Faction Leaders cannot be caught without the aid of glitches.

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