Incident is a hidden mechanic that spawns specific entities, or groups of entities across the Palpagos Islands. These may range from spawning Pals, to hostile enemy Factions, as well as friendly humans, including merchants. Certain points across the overworld are hotspots for rare Incidents at a very low chance.
When an Incident occurs, it is chosen from a potential pool of encounters that is specific to that general region - for example, one can never find a naturally-spawning Jolthog Cryst Incident outside of Windswept Hills.
Randomly-spawning Item Merchants encountered in a region can sell the same set of items across multiple different encounters, such as the same three Skill Fruits and medicines.
It is not known if a Pal that appears via an Incident can be a Lucky.
Types of Incidents[]
The game's code categorizes several different types of Incidents, though they all may appear in the same hotspots.
Pal Incidents[]
- Spawn Pal Battle: Pals engaged in combat can be encountered. These conflicts may involve Pals of the same species or entirely different ones, such as two Mammorest fighting each other or a solo Flopie being hunted by multiple Galeclaw.
- Spawn Pal Group: A specific group of Pals can be encountered. These may involve Pals of the same species or entirely different ones, such as or a Robinquill and a Bristla walking alongside each other or two Caprity walking in a group.
- Spawn Pal: A specific solo Pal can be encountered such as a solo Dinossom or a lone Relaxaurus.
Human Incidents[]
- Spawn Human Battle: Humans engaged in combat can be encountered. These only involves clash between human (and not the conflict between humans and pals). A prominent examples is the conflict between factions.
- Spawn Human Group: A specific group of Pals can be encountered, such as a group of specific faction members or a Wandering Merchant with armed guards.
- Spawn Human: A specific solo Pal can be encountered such as a Black Marketeer.
Outbreak Incidents[]
- Spawn Herd: A large group of Pals may spawn all at once. Swarms may include Pal species not native to the region, such as Mossanda Lux in the Desiccated Desert. Not all outbreaks are of equal size. An outbreak of Arsox may come in a group of 7, whereas an outbreak of Pengullet may come in a group of 9.