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See also: List of Pals by Stats

All Pals in this game have the exact same base stats at level 0:

  • HP: 500
  • Attack: 100
  • Defense: 50

Every regular Pal starts with those stats. As they level-up (including level 1) they gain additional stats based on their species-specific scaling value and their individual scaling factor (IV).

They also gain 5 HP per level.

Individual Values[]

Each individual pal also has a random scaling factor assigned to it that increases the species-specific scaling value. This IV stat accounts for all variance between individuals within the same species.

This bonus only applies to the level-up stat gains for the Pal and does not increase the base stats.

Each of the three main stats (HP, Attack, Defense) have a different IV. This means you can have a Pal that has great HP scaling but terrible Attack Scaling, or a Pal that is exceptionally lucky with both great HP and great Attack scaling.

Key findings[]

  • The IV is only a positive bonus. You can never have less than the base stats + minimum stat gain mentioned above. That means the lowest possible IV bonus is 0% (or 1x).
  • Consistent testing proves that the maximum range of this bonus is 23%, with the minimum being 17%. Essentially, the difference between 0 IV and 100% is 20% with a margin of error of 3%

References[]

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