Wandering Merchant is a non-playable chracter that will buy and sell items for Gold Coins.
Like other NPCs, they can be captured in a Pal Sphere, but doing so is considered a crime and will spawn hostile human NPCs, and the player is marked as "wanted."
If captured, the merchant will still be able to sell and buy goods when talked to, making them useful on player bases.
Types[]
- Red Coat: these merchants are the most common, offering a selection of basic supplies and common items like food, materials, and equipment. They're a good source for restocking essentials and finding early-game necessities.
- Green Coat: these merchants offer more advanced equipment and materials, including schematics and even rare ores. They're a great resource for seasoned players looking to upgrade their gear and craft powerful items;
- Blue Coat: known in-game as Pal Merchant, as the name implies, they buy and sell Pals.
- Black Marketeer: these elusive merchants deal in illegal or restricted goods, their inventory constantly changing and often containing high-value items. Finding them is a challenge, but their wares can be incredibly lucrative.
Shop inventory[]
- Main article: Wandering Merchant/Shop
While there are a few wandering traders, the green and red coats have static inventory and prices based on their location.
Locations[]
For convenience, see this interactive Map
Wandering Merchants are nomadic, appearing in random locations across the map. However, there are a few places where they're more likely to show up:
- Settlement Outskirts: merchants might stop to trade with travelers near the outskirts of settlements.
- Crossroads: major crossroads and travel hubs often attract Wandering Merchants looking for customers.
- Random Encounters: While exploring the wilderness, the player might stumble upon a Wandering Merchant setting up camp.